Pixel Shader 1 1 free download - Stronghold 1, 1 Click Unzip, VIA Hyperion 4 in 1 Driver, and many more programs. Microsoft Windows 7 Service Pack 1. Keep your Windows 7 PC on the latest. Shader Model 4 supports a new pipeline stage—the geometry-shader stage—which can be used to create or modify existing geometry. It also includes two new object types: a stream-output object designed for streaming data out of the geometry stage, and a templated texture object that implements texture sampling functions.
Hello!I meet this problem and I can not get over it. I installed the drivers on the video card, Direct x 11, 10, microsoft net framework, swift shader and for nothing. What can I do?
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GIANTS Engine Runtime 8.0.0 (17741) 64bit (Build Date: Nov 6 2018)
Copyright (c) 2008-2018, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
Memory: 4061 MB
OS: Windows NT 6.0 64-bit
Physics System
Version: 5.9.5
Shader Model 5.1 Download
Thread(s): 2Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 1.11
Frequency: 44100
Max. active sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce 210/PCIe/SSE2
Version: 3.3.0
Shader Version: 3.30 NVIDIA via Cg compiler
Shaders Windows 10
Error: GLSL version 4.50 or better is required. Your version is 3.30 NVIDIA via Cg compiler-->Shader Model 4 is a superset of the capabilities in Shader Model 3, except that Shader Model 4 doesn't support the features in Shader Model 1. It has been designed using a common-shader core that gives a common set of features to all programmable shaders, which are only programmable using HLSL.
Feature | Capability |
---|---|
Instruction Set | HLSL functions |
Register Set | The register set is accessible through members in constant and texture buffers using HLSL semantics for things like component packing.
|
Vertex Shader Max | No restriction |
Pixel Shader Max | No restriction |
New Shader Profiles Added | gs_4_0, ps_4_0, vs_4_0, gs_4_1*, ps_4_1*, gs_4_1* |
New Effect-Framework Profile Added | fx_4_0, fx_4_1* |
* - gs_4_1, ps_4_1, vs_4_1 and fx_4_1 are supported on Direct3D 10.1 or higher.
Shader Model 4 supports a new pipeline stage—the geometry-shader stage—which can be used to create or modify existing geometry. It also includes two new object types: a stream-output object designed for streaming data out of the geometry stage, and a templated texture object that implements texture sampling functions.
Shader Model 4 supports packing rules that dictate how tightly data can be arranged when it is stored. These rules are described in Packing Rules for Constant Variables
The Shader Model 4 Assembly section describes the assembly instructions that the Shader Model 4 and Shader Model 4.1 support.